Trigger Boxes and Events in Unreal Engine

I've been exploring trigger boxes and events in Unreal Engine, and I'm thrilled to share my journey with you! These tools let you add interactive elements to your game environment, and I've been learning how to use them effectively.

Trigger boxes are invisible zones in your game environment that trigger events when a player or object enters or exits them. With some advanced blueprinting, I've been able to create trigger boxes that activate events like opening doors or changing colours.

It's amazing what you can achieve with a bit of creativity and some well-placed trigger boxes! This exploration has added a new layer of interactivity to my Unreal Engine projects, and I'm excited to see how I can use these techniques in the future.

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Lighting in Unreal Engine

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Exploring Sound & Music in Unreal Engine