Lighting in Unreal Engine

I've been diving deep into lighting in Unreal Engine lately, exploring how it can completely transform a scene. I learned all about Unreal Engine's Lumen system, especially Global Illumination, and discovered that using Temperature (measured in Kelvin) is the way to go for best results. I've also been getting familiar with different types of lights in Unreal Engine, like Spot Lights, Rectangle Lights, and Sky Lights, understanding their properties, sizes, directions, and intensities. And on top of all that, I've mastered the art of creating vibrant neon lighting by tweaking emission sources in material properties

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Exploring Blueprints in Unreal Engine

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Trigger Boxes and Events in Unreal Engine